Utility window added to B Site into B Hall.Defender Spawn to B Site doorway widened.Doorway from A Lobby into A Bath widened.A Lobby adjusted to accommodate the new teleporter location.Exit room for B Long to A Lobby teleporter moved to outside A Bath.Fixed a bug where going through the B side teleporter as a controlled ability, such as Sova’s Owl Drone (C), will cut off the teleport audio sound.Whenever a teleporter is used by an agent or an object, all players on the map will be given an audio cue. Objects include abilities, the spike, and dropped weapons. They will maintain any velocity they had before being teleported and can open the doors and leave the exit room should they travel far enough to trigger the door sensor. Other objects can also be sent through teleporters if they come into contact with the teleporter entrance. Players outside the exit room cannot open these doors, but they can be penetrated by gunfire. This door is closed by default and can only be opened by players inside the exit room walking up to it, at which point they will open automatically. They will then instantly arrive in a small exit room which players leave by walking towards the door out of the room. Players use teleporters by walking into the section of wall taken up by the teleport entrance. One takes players from A Short to B Short and the other takes players from B Long to A Lobby. Bind's unique feature is that it doesn't contain a mid section, instead having two one-way teleporters.
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